Diamond Games Project
Industry
Gaming
Employer
Diamond Games
Service
Ui Design
Date
May 2025
As the UI/UX Designer, I led the end-to-end design of the main menu, settings, lobby, socials, and all in-game interfaces. I owned both the visual direction and user experience: mapping navigation flows, structuring information hierarchy, defining color language, and establishing UI style guidelines.
My priority was to make the interface fast to read and effortless to navigate — especially under gameplay pressure — while also reinforcing the game’s mood and visual identity. I aimed for a UI that not only looks unique, but actively improves usability, reduces friction, and helps players get to key actions or information faster. The result is a cleaner, more intuitive menu system that supports players’ decision-making without overwhelming them.

